KaosMaster Moderator Dream Catchers - Triggers member is offline
Joined: Mar 2005 Gender: Male Posts: 15
Re: Age Advancement « Result #6 on Mar 18, 2005, 10:05am »
For #1 no triggers are needed, in the object editor find your unit and then fine upgrades to and change it to the building with the upgraded art.
2.[Events] Unit - A unit Finishes an upgrade [Actions] Game - Display to (Player group((Owner of (Triggering unit)))) the text: (You have reached the + ((String((Unit-type of (Triggering unit)))
Note - on this one I assume all your buildings are named "golden age" or "metal age" or whatever.
For #3 you dont need triggers either just find the food cost in the object editor.
For #4 just make sure your current worker doesn't have the wood harvesting ability and replace it with one that does
[Events] Unit - A unit Finishes an upgrade Actions Unit Group - Pick every unit in (Units of type Knight) and do (Actions) Loop - Actions Unit - Replace (Picked unit) with a Peasent using The new unit's max life and mana
I created a map with these triggers on them and if you want it just ask, and yes these are all VERY basic.
« Last Edit: Mar 18, 2005, 10:10am by kaosmaster
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Joined: Feb 2005 Gender: Male Posts: 16 Location: Sydney, Australia
Age Advancement « Result #7 on Mar 18, 2005, 2:04am »
I'm making an Empire-Earth style Altered Melee game, where you progress through the ages, increase your tech tree, and many other things.
I have a few trigger problems (ie. I can't do them) - I would appreciate if someone could help me out with the following:
1. When a player upgrades an age, their buildings change art to appear more modern.
2. I need a message to appear saying: "You have reached the [something] age" when the upgrading is finished
3. I need to trigger to increase food by 20 for every upgrade ie. 70 to 90 for first age upgrade to second
4. I need a trigger to prevent wood harvesting until the second age.
There will probably be more; I apologize if these are really basic, but being a melee map maker, this is really daunting - anyways, anyone who would like to join this project, I would appreciate it.